Field of Ideas

Empowering the Next Generation of Innovators and Entrepreneurs

For Teachers

Facilitate your students’ or youth learning. 

For Volunteers

We can’t do it without our volunteers. 

For Students

Learn what you’ll learn in the Field of Ideas program.

About

A seamless K–12 pathway empowering students to think, create, and lead like entrepreneurs

The Fields of Ideas Entrepreneur Pathway is a vertically integrated learning continuum that introduces entrepreneurial thinking at the earliest years of schooling and scaffolds these experiences through high school and into postsecondary opportunities. The program fuses founder journey (Awareness → Immersion → Discovery) with enterprise education framework. Students engage in hands-on enterprise projects, pitching experiences, and career modules that build the future-ready capabilities demanded in a disrupted labor market.

This program is not traditional business studies; entrepreneurship is one possible outcome. More importantly, it develops an enterprising mindset—creativity, collaboration, adaptability, and lifelong learning—that empowers students to succeed in any career pathway.

Why It Matters

Equipping the next generation to thrive in a rapidly changing, technology-driven workforce

Strategic Importance for Regional & Rural Communities

“Entrepreneurial education has the potential to improve opportunities for students and youth in regional, rural and remote communities by shifting the focus of education from primarily preparation for employment to creation of employment.”

– Independent Review into Regional and Remote Education, 2018 

Program Tiers & Ciriculum

K–4

Early Enterprise

5-8

Immersion & Skill Building

9-10

Applied Innovation

11–12

Discovery & Pathways

Teacher Training

An essential component of the model is professional development for teachers and school staff.

Teacher professional development is integral. Educators participate in modules on entrepreneurial pedagogy, design thinking, and enterprise integration. During workshops, teachers shadow facilitators and co-lead modules, progressively building their capacity to run projects independently.

Teachers receive a digital resource kit with lesson plans, assessment rubrics, and career learning modules (personal brand, resume writing, interview skills, career planning, resilience). Teachers also gain access to an ongoing professional learning network to share best practices across schools.

Partner With Field of Ideas

Help us equip students with the creativity, confidence, and enterprising mindset they need to thrive in a rapidly changing world. 

Alignment with Virginia Standards of Learning (SOLs)

Create13 enhances Virginia’s Standards of Learning by merging creativity, career readiness, and academic objectives. Hands-on interdisciplinary projects reinforce communication, collaboration, critical thinking, and creativity while supporting SOLs across core subjects.

  • Students practice creative problem-solving, design thinking, and artistic expression across visual arts, fashion, music, and digital media.
  • Emphasis on critique, reflection, and presentation aligns directly with Fine Arts SOL competencies.
  • Storytelling, songwriting, and digital media production strengthen reading, writing, and speaking skills.
  • Structured reflections and presentations support composition and communication standards.
  • Creative projects highlight cultural identity, heritage, and the role of art in society.
  • Students examine local and global issues through design, media, and community-focused work.
  • Coding, design, and game development reinforce logic, spatial reasoning, measurement, and problem-solving.
  • Integrates computational thinking and applied mathematics in creative contexts.
  • Students build financial literacy, entrepreneurship, professionalism, teamwork, and leadership.
  • Direct alignment with Virginia’s Workplace Readiness Skills and CTE competencies.

Create13 Six-Week Rotating Career Structure

Cycle 1: Digital Art & Graphic Design

Capstone: Personal logo or brand kit.

Cycle 2: Music Production & Audio Engineering

Capstone: Original track or remix.

Cycle 3: Fashion Design & Creative Merchandising

Capstone: Simple fashion item or mini runway show.

Cycle 4: Game Design & Coding

Capstone: Playable game or level.

Cycle 5: Film, Photography & Digital Media

Capstone: Short film or photo series.

Cycle 6: Entrepreneurship & Creative Business

Capstone: Market Day showcase.

Create13 Pathway

EXCITE (Grades K–3) – Discover Creativity

  • Creative play and hands-on art activities
  • Intro to music, color, movement, and storytelling
  • School art fairs and family exhibitions
  • “My First Design” mini-projects

ENGAGE (Grades 4–6) – Explore Creative Fields

  • Intro workshops in drawing, digital art, and instrument basics
  • Visits to local creative studios and community art spaces
  • Collaborative class projects
  • Early introduction to creative technology

EDUCATE (Grades 7–8) – Build Skills & Identity

  • Visual, media, and performing arts coursework
  • Workshops with guest artists and industry mentors
  • Leadership and goal-setting sessions
  • Financial literacy for young creators
  • Middle school 'Mini Market'

EMPOWER (Grades 9–12) – Create & Lead

  • Portfolio development and college preparation
  • Paid internships and externships
  • Guest artist and designer intensives
  • Creative Career Fair and networking events
  • Advanced studio courses

EVOLVE (Postsecondary/Apprenticeship) – Launch & Lead

  • Creative industry apprenticeships
  • University and industry partnerships
  • Business startup support through P4ct
  • Alumni showcases and mentorship